Siege Mode: Battling for Stoneguard Castle

referred to as the "Legion," must defend against the combined onslaught of the entire server.

Siege Mode: Battling for Stoneguard Castle

At the heart of Throne and Liberty's siege mechanics is the intense conflict for control over the legendary Stoneguard Castle. Guilds will clash in large-scale PvP battles during specific time windows, vying for the honor and strategic advantage that comes with dominating this mighty stronghold. The guild holding the castle, referred to Throne and Liberty Lucent as the "Legion," must defend against the combined onslaught of the entire server.

The anticipation for these sieges is palpable, as a server-wide announcement signals the imminent battle, giving players a 15-minute window to prepare. This preparation time is crucial for strategic positioning, assessing the lay of the land, and acquiring consumables that may tip the scales in their favor.

When the siege begins, a 45-minute clash ensues, with a potential 3-minute sudden death extension if required. Non-Legion players find themselves teleported out of the castle and its immediate vicinity, losing access to instant teleportation abilities to maintain balance. A PvP flag is unfurled, signaling the commencement of hostilities and an all-out war for control.

Offensive Advantages: Unleashing Magical Siege Golems

Throne and Liberty introduces a magical twist to TL Lucent buy siege warfare, departing from traditional siege implements like catapults and trebuchets. Instead, players can activate massive golems on the outskirts of the castle, unleashing their destructive power to aid in the assault.

These golems come in four distinct types, each serving a specific purpose. Some focus on breaching walls, others on demolishing gates, while a specialized golem can leap over the walls, bypassing traditional defenses. The final type allows dozens of players to ride it, dropping them directly on top of the castle walls for a surprise attack.


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